design & materials
Fibonarchy has a huge ego, but with the recent realisation of his own mortality, is no longer trying to reinvent the world. Merely, he claims, attempting to bend some small parts of the world, to his own image, for its own good. Like other great artists, he believes his genius will only be discovered after he is gone, so all the things that leave his workshop must be built to last longer than him. But not forever. Everything ages, declines and is destroyed. This is good. Destruction is part of the process. In fact, Fibonarchy claims one of his best works was smashing something up. Weird. Some people call it creative destruction, but these two words seemingly contradict. Fibonarchy calls it destructive destruction, but says it with a smile, and then creates something else.
Things are therefore designed and materials selected not to last forever, but to age gracefully. Three generations is the sweet spot, Fibonarchy says, as by then fashion, and the ergonomic requirements of the Earth's dominant species, may change slightly. Efforts to ensure his products are enjoyed and his genius realized after his death has brought forth this tricky problem: There must be a suitable world for his admireres to inhabit. In the process of creating something good, such as a chair, we must destroy something that may actually have been better, like a tree. Its not really 'upcycling', is it? If we make too many chairs, there will no longer be any trees. The answer then, in simple terms, is to have a balance of chairs and trees. If chairs can last about as long as trees, this will help. Here again, about three generations is about right, depending on the tree.